Effective Battle Spells
When you’re first playing around with magic the best combat spells fall into three types:
- Direct Attack Spells – These are mainly found in the evocation school. Fireball is the classic example. They usually benefit from your mages being relatively close to the things they’re blasting apart.
- Buff Spells – These make your elite troops even better. Many are in the enchantment school, but they’re a bit more scattered around. The early ones tend to have an aoe of 1. To use these script your mages to cast them and put them near your elite troops, with the troops scripted to ‘hold and attack closest’ so the mages have time to apply some buffs.
- Combat Summons – These buy more time for your mages to do other things and can overwhelm the enemy and tire them out. They are a bit scattered around, but the classics are things like horde of skeletons in enchantment. To use these it’s often best to have your mages positioned far back on the battlefield and protected by bodyguards.