Escape Simulator – Space Escape Map Walkthrough

Solutions & Walkthrough

Start

Admin

Step 1

  • Pick up the key which is hidden behind the books on the shelf under the computer.

Step 2

  • Unlock the drawer unit in the corner behind the computer desk.
  • Open the bottom drawer & pick up the Lavatories Keycard which is under the book.

Step 3

  • The code to Sector A can be found under the folder on the desk.
  • The code is 3629.
  • Enter the code into the keypad to Sector A.

Sector A

Step 4

  • Use the Lavatories Keycard to open the door to the Lavatories.

Lavatories

Step 5

  • Once inside the Lavatories, open & flush the toilet on the left.
  • The Dormitory Keycard will jump out of the toilet.
  • Use the Dormitory Keycard to open the door to the Dormitory.

Dormitory

Step 6

  • Pick up the Canteen Keycard which can be found under the draggable suitcase.
  • The suitcase is under the bed which is over on the far left corner.

Step 7

  • A clue to the code to Sector B can be found on a letter under a book in the top drawer of the drawer unit in the farthest right corner from the door.
  • If you are unsure look at the calendar on the wall nearby.
  • If you are still unsure the code is 2119.

Step 8

  • Head back to Admin.

Admin

Step 9

  • Enter the code into the keypad to Sector B.

Sector B

Step 10

  • Use the Canteen Keycard to open the door to the Canteen.
  • You cannot access the Infirmary, no matter how hard you try.

Canteen

Step 11

  • Complete the Cans of Beans puzzle (see the Cans of Beans section below).

Step 12

  • Pick up the USB stick from one of tables.

Step 13

  • Head back to Admin.

Admin

Step 14

  • Turn on the computer via the power button.

Step 15

  • Insert the USB stick into the USB port on the computer.

Step 16

  • Interact with the keyboard on the desk.

Step 17

  • You will get a clue to the code for Sector C on the monitor, here you will need all 4 numbers from the space suits.
  • If you didn’t find it, the 4th number is on the space suit that floats past the window every now & then.
  • The coloured boxes on the screen correspond with the coloured lights underneath the space suits & the question mark is the 4th number.
  • You will need to add/subtract the 4th number to/from the corresponding number for the first 3 digits of the code.
  • If you are unsure, the code is 7463.

Step 18

  • Enter the code into the keypad to Sector C.

Sector C

Step 19

  • Head to the Server Room, then enter the code you got after completing the Cans of Beans puzzle to open the door.
  • If you are unsure or do not want to complete the puzzle, then the code is below this line.
  • 5172.

Server Room

Step 20

  • Interact with the mouse on the computer desk.
  • This will give you a clue to the code for Maintenance.
  • The screen will show a room map which has numbers on it.
  • Locate the numbers on the side of the servers which correspond with the number positions on the map.
  • The code is 8237.

Step 21

  • Head to Maintenance.
  • Enter the code you found in the Server Room.
  • 8237 in case you forgot.

Maintenance

Step 22

  • Open up the toolbox on one of the 2 shelving units (not the one on the table), then pick up the fuses.
  • You will only need the 30Amp, 25Amp & 15Amp fuses.

Step 23

  • Pick up the Storage Keycard, which can be found in the bottom basket of the basket holder.

Step 24

  • Pick up the 30Amp fuse which is hidden behind a large bucket under the work table.

Step 25

  • Pick up the Teleportal Switch Box from the bottom shelf of one of the shelving units.

Step 26

  • Head to Storage.

Storage

Step 27

  • Outside the Storage room, you will need to open the keycard reader box.

Step 28

  • Using the clue, insert the 4 fuses into the slots inside the keycard reader box.
  • 30Amp in top left, 30Amp in top right, 25Amp in bottom left & 15Amp in bottom right.

Step 29

  • Close the keycard reader box.

Step 30

  • Use the Storage Keycard to open the door to Storage.

Step 31

  • Once inside the Storage room, look inside the black case on the floor next to the locker.
  • One of them will contain the code 615, this is the code for the padlock on the locker, but it won’t work.
  • There is a clue inside the briefcase on one of the shelves in the middle of the room.
  • The code to the padlock is 561.

Step 32

  • Inside the locker is a red button.
  • Ignore what the note says, press it.

Step 33

  • Look behind you in the corner of the room opposite the locker.
  • A black case will appear that wasn’t there before, open it & pick up the Teleportal Power Switch.

Step 34

  • Open the black briefcase on the shelves next to the new black case.
  • It should be full of cookies & a green notebook.
  • Underneath the notebook is the Laboratory Keycard, pick it up.

Step 35

  • Head to the Laboratory.
  • Use the Laboratory Keycard to open the door to the Laboratory.

Laboratory

Step 36

  • Once inside the Laboratory, head over to the computer desk.
  • In the middle drawer you will find a Helium Canister.

Step 37

  • Interact with the mouse on the computer desk.
  • A clue will appear on the monitor, this is for the code to the lock box nearest the door.
  • The clue refers to the molecular models, there are 2 of them.
  • Count the red, blue, then white molecules.
  • The code to the box is 6572.
  • Pick up the Hassium Canister from inside the lock box.

Step 38

  • Pick up the Zirconium Canister from one of the sinks in the middle of the room.

Step 39

  • Look through the telescope by the windows.
  • You will see stars in formations that look like numbers.
  • This is the code for the lock box near the telescope.
  • The code is 9734.
  • Pick up the Sodium Hydroxide Canister from inside the lock box.

Step 40

  • You should now have all the canisters which need to be placed on the plates on end of the counter in the middle of the room.
  • These need to be placed in a certain order.
  • The clue to the order is on the chalkboard.
  • The order from left to right is Sodium Hydroxide, Zirconium, Hassium, Helium.
  • Pick up the Teleportal Power Canister which appears.

Step 41

  • Make your way back to Admin.
  • Just before the corridor to the Admin door there is a yellow cleaning bucket in a corner.
  • Pick up the Teleportal Frame Piece behind the yellow cleaning bucket.

Admin

Step 42

  • Rebuild the Teleportal.
  • The guide to rebuild the Teleportal is on the floor next to it.
    1. Place the Teleportal Frame Piece.
    2. Place the Teleportal Switch Box on top of the frame.
    3. Open the Teleportal Switch Box.
    4. Place the Teleportal Power Switch inside the Teleportal Switch Box.
    5. Open the Teleportal Power Box on the side of the Teleportal pad & insert the Teleportal Power Canister.
    6. Pull the Teleportal Power Switch inside the Teleportal Switch Box.

Step 43

  • Use the Teleportal by interacting with the Teleportal pad.

Office

Step 44

  • Interact with the mouse on the computer desk.
  • A clue will appear on the monitor, an important delivery is coming at midnight.

Step 45

  • Set the time on the clock on the desk to 12 o’clock by moving the hour hand.
  • A box will appear on the counter by the door.

Step 46

  • Pick up the box & place it on the computer desk to the right of the monitor.

Step 47

  • Open the box & pick up a glass from the box.

Step 48

  • Place the glass under the red tap on the water cooler.

Step 49

  • Pull the red tap on the water cooler.
  • A key will fall out onto the floor.

Step 50

  • Pick up the key & open the door.
  • You have escaped, thank you for playing.

Cans of Beans

  • Bean Can 1 – In the cupboard to the left of the drawers on the kitchen counter.
  • Bean Can 2 – In the third draw down on the kitchen counter.
  • Bean Can 3 – In the built in trashcan on the kitchen counter.
  • Bean Can 4 – In the cupboard under the sink, behind the bottles of cleaning products.
  • Bean Can 5 – Complete the game of draughts/checkers on one of the tables, very easy.
  • Bean Can 6 – In the fridge, behind the jars on the top shelf.
  • Bean Can 7 – Complete the game of Connect 4 on one of the tables, very easy.
  • Bean Can 8 – Complete the game of Dominoes on one of the tables.

Solution

  • Bean Can 9 – Behind the beer bottles on the shelves on the kitchen counter.

Bean Can 10

  • Place all the Dirty Plates in the sink.
  • There are 10 in total.
  • 7 of them can be found on the tables.
  • The other 3 can be found by interacting with the Feed Me! note on the kitchen counter, then eating the spaghetti.
  • Place all 10 of the bean cans in the trash can by the fridge.
  • The trash can will explode & topple over, revealing a key underneath.
  • The key will unlock the little green box on the table with the fruit bowl.
  • Open it to reveal the code to the Server Room.
  • The code is 5172.

Easter Eggs

These do not help you escape, just there for fun & to distract you.

  • In the Lavatories, pick up the toilet paper from on top of the toilet on the right & place it on the pile of toilet paper on the floor.
  • In the Dormitory, pick up the harmonica from the top of the drawer unit in the farthest right corner from the door & place it in the mouth of the skull.
  • In the Dormitory, interact with the smart phone on top of one of the drawer units.
  • In the Server Room there are 4 large batteries that slot into the Battery Compartment in the corner of the room.
1. On the floor on the right as you enter the room.
2. On the computer desk.
3. On top of the filing cabinets.
4. On top of the servers near the Battery Compartment.
  • In Maintenance there is a turn-able valve on the wall near the door, turn it 1 notch anti-clockwise or 7 notches clockwise.
  • In Maintenance there is a tool box with a note stuck to it on the work table, there a 4 tools hidden around that slot into it.
1. In Admin, on a shelf behind a vase.
2. In the Dormitory, in the top drawer of the drawer unit in the closest left corner to the door.
3. In Maintenance, on the top shelf of one of the shelving units.
4. In Maintenance, under the yellow cleaning bucket.

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