Path of Achra – Fight Sequence Guide

Guide to Fight Sequence

  1. The attack is initiated and On Attack effects are triggered.
  2. Attacker rolls a number from 1 to [Weapon Accuracy], Defender rolls a number from 1 to [Defense].If the Attacker rolls higher, the attack will be tested against Block and Armor.
  3. If the Defender rolls higher, there is then a second roll from 1 to 10. If the roll is 1, the dodge is ‘anticipated’. The attack will tested against Block and Armor.
  4. If the roll is higher than 1, the dodge succeeds. The attack is a miss, damage is avoided, Block and Armor are not tested.
  5. If dodge fails (1 or 2), the Attacker rolls a number from 1 to [Weapon Hit] for damage.
  6. If value rolled is less than 10% of the Defender’s max life, the value is set to 10% of the Defender’s max life.
  7. If the value after the adjustment is now higher than the Attacker’s Weapon Hit, the value is set to the Attacker’s Weapon Hit
  8. The Defender rolls a number from 1 to 100 and compares it to their Block Chance (Block Chance is always capped at 90).
  9. If the roll is higher than the Defender’s Block Chance, the block ‘fails’ and Block does not reduce the damage.
  10. If the roll is lower, then Block will reduce the damage based on Block strength, damage type, and resistances.
  11. The Block strength is adjusted based on the Defender’s resistance if the damage type is not Physical (Slash, Pierce, Blunt). Block strength is multiplied by the resistance value (or a minimum of 25%, if the resistance is lower)*.
  12. Penetration(enemy) then reduces Block strength by 90% / Sesha(player) reduces Block strength to 0 if weapon size < 5.
  13. If the Block strength value is greater or equal to the damage value (from step 6), a Block occurs; damage is prevented, Armor is not tested.
  14. If Block strength is less than the damage value, the damage value is still reduced by the block strength, and then tested against Armor.
  15. The Defender’s Armor is adjusted based on the damage type and resistances, using the same conversion as Block.
  16. Penetration/Sesha are applied to the result.
  17. A number is rolled from 1 to 10. If the result is less than or equal to 9, the damage value is reduced by the Defender’s armor. Otherwise, the armor ‘fails’ and does not reduce damage**.
  18. If the damage value is 0 or less after being reduced by Armor, a Shrug Off occurs.
  19. If the damage value is still over 0 (no dodge, block, or shrug off occurred), the attack is a Hit. On Hit effects are triggered and the damage is dealt to the Defender.

* The wording in game of “25% minimum + corresponding resistance” is confusing here. The 25% is not added to the resistance, it is just the minimum.

** If the defender is the player and armor fails, the damage value is limited to 90% of the defenders max life.

I sincerely hope this was helpful. Good luck to you!

Volodymyr Azimoff
About Volodymyr Azimoff 373 Articles
Being a big gaming fan, I believe that I have a lot to share with other gamers. I got my first official job in the game industry in 2005 and continue to develop there. It's a true blessing when your passion, hobby, and job combine into something one. My favorite console is the Nintendo Switch. I think you can all guess why. Because I just bought a Steam Deck. I love playing on PC, but my main love for me will always be Xbox. Anyway, it's complicated and simple at the same time. After all, I'm back in the days of the ZX Spectrum (1994)…

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