
Skill & Ultimate Modules Introduction and Acquisition Info
Greetings, Descendants! This guide will cover the functions of the Descendant Skill Module and Ultimate Module within the Module System explained in next guide, and will also provide a guide on where to find 2 Modules during the test period.
Refer to the information on where to find the Modules so that you can combine the main Modules and optimize your stats!
Skill Modules
Type | Module Name | Introduction | Acquisition Information |
Lepic | Increased Gain | MP is no longer consumed while Overkill is activeReduces MP when attacking with OverkillRecover MP when a critical hit occurs on Overkill | All Intercept Battles |
Powerunit Change | Overclock no longer increases the Skill Power ModifierFirearm ATK is increased instead | All Intercept Battles | |
Regenerative Breaking | Removes Close Call’s effectChance to recover MP instead when using skill | All Elites, Commanders, and Intercept Battles | |
Nerve Infiltration | Overclock no longer inflicts BurnInflicts Weaken Regeneration instead | GraveWalker Intercept Battles | |
Ultimate Lepic | Explosive Stacks | Modifies Grenade to be charged up to 3 times.Grenade charges once whenever a certain amount of ammo is consumed. | DeadBride Intercept Battles |
Firearm Master | Removes Close Call’s effectReloading weapon increases Skill Range.Changing weapon increases Skill Power Modifier. | Obstructer Intercept Battles | |
Ajax | Void Barrier | Modifies Orbit Barrier to be portable.The barrier can always reflect damage back to the enemy. | All Intercept Battles |
Void Charge | Modifies Void Walk’s damage to increase proportionally to DEF | All Intercept Battles | |
Matrix Recomputation | Modifies Expulsion to grant a buff that helps allies survive | All Elites, Commanders, and Intercept Battles | |
Body Enhancement | Void Energy is no longer available through Event Horizon.Increases DEF and Energy Shield proportionally to Max HP. | Executioner Intercept Battles | |
Viessa | Glacial Cloud | Blizzard skill ConversionThrows a projectile forward that spawns a blizzard where it lands. | All Intercept Battles |
Hypothermy | When using skill, inflicts Ice Needle instead of Ice Shackle.When Ice Needle reaches a certain number of stacks, passive skills are triggered.Ice Needle: Continuous damage to the target. Damage increases as it stacks. | All Intercept Battles | |
Cold Snap Watch | When using skill, inflicts Ice Needle instead of Ice Shackle.When Ice Needle reaches a certain number of stacks, passive skills are triggered.Ice Needle: Continuous damage to the target. Damage increases as it stacks. | All Elites, Commanders, and Intercept Battles | |
Cold-Bloodedness | Frost Road Skill ConversionWhen using skill, increases Skill Power ModifierModifier and decreases MP Cost and Skill Cooldown.When moving, Frost Road is not created | Devourer Intercept Battle | |
Ultimate Viessa | Cold Cohesion | Increases the number of Ice Spheres to 5. | Pyromaniac Intercept Battle |
Absolute-Zero | No longer inflicts Ice Shackle when using skillWhen the skill lands a Critical Hit, inflicts Frostbite on the target.Successfully inflicting Frostbite triggers Ice Sphere. | Event | |
Bunny | Electric Condense | Modifies Maximum Power to deal great damage one time. | All Elites, Commanders, and Intercept Battles |
Electric Transition | Modifies Speed of Light to recover Energy Shield continuously in proportion to the distance traveled. | All Intercept Battles | |
Superconductor | Adds a debuff that reduces the enemy’s ATKto the Electrocution effect that Bunny inflicts. | GraveWalker Intercept Battles | |
Bionic Fuel | Modifies Speed of Light to consume HP instead of MP. | DeadBride Intercept Battles | |
Sharen | Release Cutting Force | Modifies Cutoff Beam so that it can be unleashed as Sword Aura. | DeadBride Intercept Battles |
Overcharged Edge | Modifies Active Camouflage to consume Energy Shields instead of MP.Ambush damage increases by the amount of Energy Shields consumed. | Pyromaniac Intercept Battle | |
Void Domination | Increases the targeting range of Flash Shortsword.Increases enemy targeting speed. | Executioner Intercept Battles | |
Battlesuit Melting Nuts | Modifies Impact Rounds to be stackableModifies to reduce the enemy’s DEF instead of stunning them. | All Elites, Commanders, and Intercept Battles | |
Gley | Supersense | Modifies the effects of Frenzied state’s Maximize Lethality during Increased Sensory.Fire Rate becomes fixed, but Weak Point ATK and Duration both increase. | Obstructer Intercept Battles |
Massive Sanguification | Modifies Life Siphon to allow the absorption of Life Orbsduring Non-Frenzied state. | DeadBride Intercept Battles | |
Predator Instinct | Modifies Firearm ATK to increase while firing a Firearm during Frenzied state. | Pyromaniac Intercept Battle | |
Blood and Iron | Life Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtainedwhen attacks land Firearm or Skill Critical Hits. | Obstructer Intercept Battles | |
Freyna | Contagion | When an enemy inflicted with Room 0 Trauma is killed, There is a contagion of Poison surrounding it. | Executioner Intercept Battles |
Toxic Stimulation | Defense Mechanism Skill Conversion Grants Plague Bodyarmor to surrounding allies. | Obstructer Intercept Battles | |
Venom Synthesis | Putrid Venom Skill Conversion Leaves behind a Toxic Footprint after every step. Inflicts Poison on enemies coming in contact with Toxic Footprint. | Pyromaniac Intercept Battle | |
Neurotoxin Synthesis | Modifies the effects of Room 0 Trauma as follows: – Does not spread Poison. – Adds ATK reduction & Weaken Regeneration effects | Event | |
Valby | Water Play | Bubble Bullet Skill Conversion Creates a rectangular-shaped pool of water in the front. | DeadBride Intercept Battles |
Supply Moisture | Water Intake Skill Conversion When using firearms on the water, increases the Attribute Status Effect Trigger Rate Reduction of MP consumption does not apply. | Pyromaniac Intercept Battle | |
Tidal Wave | Clean Up Skill Conversion Does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. | Obstructer Intercept Battles | |
Singing Water | Laundry Bomb Skill Conversion Spawns a Seduction of Water where the Launcher’s bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them. | Event | |
Jayber | Turret Engineering | Multi-purpose Gun Skill Conversion When using skill, recovers the HP of all summoned turretsand extends their duration. Turrets do not switch to Enhanced mode. | Pyromaniac Intercept Battle |
Immediate Purge Code | Reactivate Skill Conversion When using skill, instantly explodes all turrets and inflicts damageon nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded. | Devourer Intercept Battle | |
Medical Compulsion | Reactivate Skill Conversion When using skill, instantly explodes all turrets and inflicts damageon nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded. | DeadBride Intercept Battles | |
Attacking Compulsion | Healing Turret Skill Conversion When using skill summons an Assault Turret The summoned turret operates in the same way as the existing Assault Turrets. | Obstructer Intercept Battles | |
Blair | Incendiary Bomb | Blaze Up Skill Conversion Throws a projectile forward that spawns a Flame Zone where it lands. | Devourer Intercept Battle |
Truly Deadly Cuisine | Deadly Cuisine Skill Conversion Significantly increases the damage of the Giant Fireball Small fireballs or flame zones will not be created when the Giant Fireball explodes | Obstructer Intercept Battles | |
Backdraft | Extinguish Skill Conversion Flame Zone absorption significantly increases Weak Point ATK instead of DEF. | DeadBride Intercept Battles | |
Classic Chef | Pitmaster Skill Conversion Modifies the increases to Firearm and Skill Critical Hit Rateto 5 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 4. | Pyromaniac Intercept Battle |
Ultimate Modules
Type | Module Name | Introduction | Acquisition Information |
Descendant | Overwhelming Shield | Increases Max Shield by a certain % of Max HP. Max HP is fixed to 1. | The Vespers region’s missions, Commanders, and Elites that appear in the Calling of the Descendant |
Overwhelming DEF | Increases DEF by a certain % of Max HP. Max HP is fixed to 1. | All Elites, Commanders, and Intercept Battles | |
Overwhelming HP | Max HP Increase by a set % of Max Shield. Max Shield is fixed to 1. | Devourer Intercept Battle | |
Preemptive Strike | On Skill Attack upon enemies with max HPDeals a portion of the Skill damage as additional damage | Commanders that appear in the Kingston region’s Resource Defense and Mine Blocking | |
Conditional Recharge | When using skill consume a portion of Max HP torecovers a portion of Max Shield | Pyromaniac Intercept Battle | |
Decimator | When defeating enemies inflicted with debuffs, Skill Power Modifier +%per defeated enemy for 15s (up to 10 stacks) | Commanders that appear in the Vespers region’s Mine Blocking | |
Technique Manual | Landing a skill attack deals a potion of own Max HP to the targetas additional damage (cooldown for the same target is 8s) | All Elites, Commanders, and Intercept Battles | |
Gladiator | When defeating enemies with Sub Attack,decreases MP Cost and Skill Cooldown. | Executioner Intercept Battles | |
Passionate Sponsor | When buffing or recovering an ally, Firearm ATK and the Skill Power Modifier increases each time for 5s | DeadBride Intercept Battles | |
Multitalented | When using a Dimension Active Skill, Skill Cooldown decreases for 5s When using a Fusion Active Skill, Skill MP Cost decreases and Duration increases for 5s When using a Tech Active Skill, Skill Range and the Power Modifier increases for 5s When using a Singular Active Skill, All Attribute Damage increases for 5s Only one of the effects is applied | Combining Modules | |
Insulate Conductor | Electrocution Immunity Electric Resistance increases | All Elites, Commanders, and Intercept Battles | |
Antifreeze Solution | Frostbite Immunity Chill Resistance increases | All Elites, Commanders, and Intercept Battles | |
Perfect Antivenom | Poison Immunity Toxin Resistance increase | All Elites, Commanders, and Intercept Battles | |
Heat Release | Burn Immunity Fire Resistance increase | All Elites, Commanders, and Intercept Battles | |
An Iron Will | When Shield is at 0%, DEF increases | Obstructer Intercept Battles | |
Mass Purification | Upon Colossus Part destruction,grants Purification to nearby players | Pyromaniac Intercept Battle | |
Absolute Curse | Upon Colossus Part removal,inflicts Dispel, which removes buffs on Colossi | GraveWalker Intercept Battles | |
Weaken Recovery | On a Sub Attack, reduce outgoing heals by 50% for a set amount of time | All Elites, Commanders, and Intercept Battles | |
General Rounds | Fire Conductor | When attacking enemies inflicted with Burn, Firearm ATK increases | DeadBride Intercept Battles |
Electric Conductor | When attacking enemies inflicted with Electrocution, Firearm ATK increases | All Elites, Commanders, and Intercept Battles | |
Heat Incinerator | When defeating an enemy inflicted with Burn, spread Burn to other enemies near the target | Commanders that appear in the Sterile Land’s Mine Blocking | |
Remote Generator | When defeating an enemy inflicted with Electrocution, spreads Electrocution to other enemies near the target | Devourer Intercept Battle | |
Chamber Load | When changing weapons, rounds are not consumed for a short amount of time | Commanders that appear in the Kingston region’s Mine Blocking | |
Defense Master | When defeating an enemy, DEF increases | All Elites, Commanders, and Intercept Battles | |
Mental Focus | Default Fire Rate decreases, and firing a Firearm increases Firearm ATK for 2s(up to 150 stacks) Effect removed when Firearm is reloaded or replaced | All Elites, Commanders, and Intercept Battles | |
Lethal Finish | When firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases.However, the firearm’s Default Weak Point Damage will be fixed at 100%. | All Elites, Commanders, and Intercept Battles | |
Sharp Precision Shot | Default Fire Rate decreases, but Fire Rate and Firearm ATK will increaseand Recoil will decrease every time the trigger is pulled. | Pyromaniac Intercept Battle | |
Special Rounds | Heat Incinerator | When defeating an enemy inflicted with Burn, spread Burn to other enemies near the target | All Elites, Commanders, and Intercept Battles |
Quick Freezer | When defeating an enemy inflicted with Frostbite, spreads Frostbite to other enemies near the target | DeadBride Intercept Battles | |
Toxic Conductor | When attacking enemies inflicted with Poison, Firearm ATK increases | Commanders that appear in the Vespers region’s Resource Defense | |
Electric Conductor | When attacking enemies inflicted with Electrocution, Firearm ATK increases | GraveWalker Intercept Battles | |
Snowflake Conductor | When attacking enemies inflicted with Frostbite, Firearm ATK increases | Executioner Intercept Battles | |
Battlesuit Crusher | Reduces the enemy’s DEF on hit | All Elites, Commanders, and Intercept Battles | |
Chamber Load | When changing weapons, rounds are not consumed for a short amount of time | Obstructer Intercept Battles | |
Real-Life Fighter | Base Accuracy decreases. When dealing Weak Point DMG, increasesFirearm ATK (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack | All Elites, Commanders, and Intercept Battles | |
Lethal Finish | When firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases.However, the firearm’s Default Weak Point Damage will be fixed at 100%. | Commanders that appear in the Sterile Land’s Resource Defense and Mine Blocking | |
Sharp Precision Shot | Default Fire Rate decreases, but Fire Rate and Firearm ATK will increaseand Recoil will decrease every time the trigger is pulled. | The Sterile Land’s missions, Commanders, and Elites that appear in the Calling of the Descendant | |
Frigid Burn | Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or moredeals a portion of Ice ATK as additional damage | All Elites, Commanders, and Intercept Battles | |
Impact Rounds | Heat Incinerator | When defeating an enemy inflicted with Burn, spread Burn to other enemies near the target | The Sterile Land’s missions, Commanders, and Elites that appear in the Calling of the Descendant |
Remote Generator | When defeating an enemy inflicted with Electrocution, spreads Electrocution to other enemies near the target | Commanders that appear in the Vespers region’s Resource Defense and Mine Blocking | |
Fire Conductor | When attacking enemies inflicted with Burn, Firearm ATK increases | Pyromaniac Intercept Battle | |
Snowflake Conductor | When attacking enemies inflicted with Frostbite, Firearm ATK increases | Devourer Intercept Battle | |
Better Weapon Weight | Weapon Change Speed increases When changing weapons, grants DEF Up for a short amount of time | All Elites, Commanders, and Intercept Battles | |
Real-Life Fighter | Base Accuracy decreases. When dealing Weak Point DMG, increase Firearm ATK (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack | Commanders that appear in the Kingston region’s Resource Defense | |
Mental Focus | Default Fire Rate decreases, and firing a Firearm increases Firearm ATK for 2s(up to 150 stacks) Effect removed when Firearm is reloaded or replaced | All Elites, Commanders, and Intercept Battles | |
Lethal Finish | When firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases.However, the firearm’s Default Weak Point Damage will be fixed at 100%. | All Elites, Commanders, and Intercept Battles | |
Sharp Precision Shot | Default Fire Rate decreases, but Fire Rate and Firearm ATK will increaseand Recoil will decrease every time the trigger is pulled. | All Elites, Commanders, and Intercept Battles | |
High-Power Rounds | Remote Generator | When defeating an enemy inflicted with Electrocution, spreads Electrocution to other enemies near the target | Commanders that appear in the Vespers region’s Resource Defense and Mine Blocking |
Venom Injector | When defeating an enemy inflicted with Poison, spread Poison to other enemies near the target | DeadBride Intercept Battles | |
Snowflake Conductor | When attacking enemies inflicted with Frostbite, Firearm ATK increases | GraveWalker Intercept Battles | |
Toxic Conductor | When attacking enemies inflicted with Poison, Firearm ATK increases | The Vespers region’s missions,Commanders and Elites that appear in the Calling of the Descendant | |
Descendant Roll | When rolling, there is a chance to auto-reload the equipped weapon | Obstructer Intercept Battles | |
Chamber Load | When changing weapons, rounds are not consumed for a short amount of time | All Elites, Commanders, and Intercept Battles | |
Strengthen First Shot | After reload, first shot’s Firearm ATK increases greatly | All Elites, Commanders, and Intercept Battles | |
Real-Life Fighter | Base Accuracy decreases. When dealing Weak Point DMG,increase Firearm ATK (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack | All Elites, Commanders, and Intercept Battles | |
Lethal Finish | When firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases.However, the firearm’s Default Weak Point Damage will be fixed at 100%. | All Elites, Commanders, and Intercept Battles |
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