The First Descendant – Skills & Ultimate Module Stats and Where to Find Them

Skill & Ultimate Modules Introduction and Acquisition Info

Greetings, Descendants! This guide will cover the functions of the Descendant Skill Module and Ultimate Module within the Module System explained in next guide, and will also provide a guide on where to find 2 Modules during the test period.

Refer to the information on where to find the Modules so that you can combine the main Modules and optimize your stats!

Skill Modules

TypeModule NameIntroductionAcquisition Information
LepicIncreased GainMP is no longer consumed while Overkill is activeReduces MP when attacking with OverkillRecover MP when a critical hit occurs on OverkillAll Intercept Battles
Powerunit ChangeOverclock no longer increases the Skill Power ModifierFirearm ATK is increased insteadAll Intercept Battles
Regenerative BreakingRemoves Close Call’s effectChance to recover MP instead when using skillAll Elites, Commanders, and Intercept Battles
Nerve InfiltrationOverclock no longer inflicts BurnInflicts Weaken Regeneration insteadGraveWalker Intercept Battles
Ultimate LepicExplosive StacksModifies Grenade to be charged up to 3 times.Grenade charges once whenever a certain amount of ammo is consumed.DeadBride Intercept Battles
Firearm MasterRemoves Close Call’s effectReloading weapon increases Skill Range.Changing weapon increases Skill Power Modifier.Obstructer Intercept Battles
AjaxVoid BarrierModifies Orbit Barrier to be portable.The barrier can always reflect damage back to the enemy.All Intercept Battles
Void ChargeModifies Void Walk’s damage to increase proportionally to DEFAll Intercept Battles
Matrix RecomputationModifies Expulsion to grant a buff that helps allies surviveAll Elites, Commanders, and Intercept Battles
Body EnhancementVoid Energy is no longer available through Event Horizon.Increases DEF and Energy Shield proportionally to Max HP.Executioner Intercept Battles
ViessaGlacial CloudBlizzard skill ConversionThrows a projectile forward that spawns a blizzard where it lands.All Intercept Battles
HypothermyWhen using skill, inflicts Ice Needle instead of Ice Shackle.When Ice Needle reaches a certain number of stacks, passive skills are triggered.Ice Needle: Continuous damage to the target. Damage increases as it stacks.All Intercept Battles
Cold Snap WatchWhen using skill, inflicts Ice Needle instead of Ice Shackle.When Ice Needle reaches a certain number of stacks, passive skills are triggered.Ice Needle: Continuous damage to the target. Damage increases as it stacks.All Elites, Commanders, and Intercept Battles
Cold-BloodednessFrost Road Skill ConversionWhen using skill, increases Skill Power ModifierModifier and decreases MP Cost and Skill Cooldown.When moving, Frost Road is not createdDevourer Intercept Battle
Ultimate ViessaCold CohesionIncreases the number of Ice Spheres to 5.Pyromaniac Intercept Battle
Absolute-ZeroNo longer inflicts Ice Shackle when using skillWhen the skill lands a Critical Hit, inflicts Frostbite on the target.Successfully inflicting Frostbite triggers Ice Sphere.Event
BunnyElectric CondenseModifies Maximum Power to deal great damage one time.All Elites, Commanders, and Intercept Battles
Electric TransitionModifies Speed of Light to recover Energy Shield continuously in proportion to the distance traveled.All Intercept Battles
SuperconductorAdds a debuff that reduces the enemy’s ATKto the Electrocution effect that Bunny inflicts.GraveWalker Intercept Battles
Bionic FuelModifies Speed of Light to consume HP instead of MP.DeadBride Intercept Battles
SharenRelease Cutting ForceModifies Cutoff Beam so that it can be unleashed as Sword Aura.DeadBride Intercept Battles
Overcharged EdgeModifies Active Camouflage to consume Energy Shields instead of MP.Ambush damage increases by the amount of Energy Shields consumed.Pyromaniac Intercept Battle
Void DominationIncreases the targeting range of Flash Shortsword.Increases enemy targeting speed.Executioner Intercept Battles
Battlesuit Melting NutsModifies Impact Rounds to be stackableModifies to reduce the enemy’s DEF instead of stunning them.All Elites, Commanders, and Intercept Battles
GleySupersenseModifies the effects of Frenzied state’s Maximize Lethality during Increased Sensory.Fire Rate becomes fixed, but Weak Point ATK and Duration both increase.Obstructer Intercept Battles
Massive SanguificationModifies Life Siphon to allow the absorption of Life Orbsduring Non-Frenzied state.DeadBride Intercept Battles
Predator InstinctModifies Firearm ATK to increase while firing a Firearm during Frenzied state.Pyromaniac Intercept Battle
Blood and IronLife Orbs can no longer be acquired with the Thirst effect.
Instead, Power of Life can be obtainedwhen attacks land Firearm or Skill Critical Hits.
Obstructer Intercept Battles
FreynaContagionWhen an enemy inflicted with Room 0 Trauma is killed,
There is a contagion of Poison surrounding it.
Executioner Intercept Battles
Toxic StimulationDefense Mechanism Skill Conversion
Grants Plague Bodyarmor to surrounding allies.
Obstructer Intercept Battles
Venom SynthesisPutrid Venom Skill Conversion
Leaves behind a Toxic Footprint after every step.
Inflicts Poison on enemies coming in contact with Toxic Footprint.
Pyromaniac Intercept Battle
Neurotoxin SynthesisModifies the effects of Room 0 Trauma as follows:
– Does not spread Poison.
– Adds ATK reduction & Weaken Regeneration effects
Event
ValbyWater PlayBubble Bullet Skill Conversion
Creates a rectangular-shaped pool of water in the front.
DeadBride Intercept Battles
Supply MoistureWater Intake Skill Conversion
When using firearms on the water, increases the Attribute Status Effect Trigger Rate
Reduction of MP consumption does not apply. 
Pyromaniac Intercept Battle
Tidal WaveClean Up Skill Conversion
Does not leave watery trails when moving.
When moving through a monster, inflicts skill damage on them.
Obstructer Intercept Battles
Singing WaterLaundry Bomb Skill Conversion
Spawns a Seduction of Water where the Launcher’s bullet explodes.
Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them.
Event
JayberTurret EngineeringMulti-purpose Gun Skill Conversion
When using skill, recovers the HP of all summoned turretsand extends their duration.
Turrets do not switch to Enhanced mode.
Pyromaniac Intercept Battle
Immediate Purge CodeReactivate Skill Conversion
When using skill, instantly explodes all turrets and inflicts damageon nearby enemies.
Creates Lightning AoE that deals continuous damage where the turrets exploded.
Devourer Intercept Battle
Medical CompulsionReactivate Skill Conversion
When using skill, instantly explodes all turrets and inflicts damageon nearby enemies.
Creates Lightning AoE that deals continuous damage where the turrets exploded.
DeadBride Intercept Battles
Attacking CompulsionHealing Turret Skill Conversion
When using skill summons an Assault Turret
The summoned turret operates in the same way as the existing Assault Turrets.
Obstructer Intercept Battles
BlairIncendiary BombBlaze Up Skill Conversion
Throws a projectile forward that spawns a Flame Zone where it lands.
Devourer Intercept Battle
Truly Deadly CuisineDeadly Cuisine Skill Conversion
Significantly increases the damage of the Giant Fireball
Small fireballs or flame zones will not be created when the Giant Fireball explodes
Obstructer Intercept Battles
BackdraftExtinguish Skill Conversion
Flame Zone absorption significantly increases Weak Point ATK instead of DEF.
DeadBride Intercept Battles
Classic ChefPitmaster Skill Conversion
Modifies the increases to Firearm and Skill Critical Hit Rateto 5 based on the Flame Zone count.
Using Deadly Cuisine increases the number of Flame Zones created to 4.
Pyromaniac Intercept Battle

Ultimate Modules

TypeModule NameIntroductionAcquisition Information
DescendantOverwhelming ShieldIncreases Max Shield by a certain % of Max HP. Max HP is fixed to 1.The Vespers region’s missions, Commanders, and Elites that appear in the Calling of the Descendant
Overwhelming DEFIncreases DEF by a certain % of Max HP. Max HP is fixed to 1.All Elites, Commanders, and Intercept Battles
Overwhelming HPMax HP Increase by a set % of Max Shield. Max Shield is fixed to 1.Devourer Intercept Battle
Preemptive StrikeOn Skill Attack upon enemies with max HPDeals a portion of the Skill damage as additional damageCommanders that appear in the Kingston region’s Resource Defense and Mine Blocking
Conditional RechargeWhen using skill consume a portion of Max HP torecovers a portion of Max ShieldPyromaniac Intercept Battle
DecimatorWhen defeating enemies inflicted with debuffs, Skill Power Modifier +%per defeated enemy for 15s (up to 10 stacks)Commanders that appear in the Vespers region’s Mine Blocking
Technique ManualLanding a skill attack deals a potion of own Max HP to the targetas additional damage (cooldown for the same target is 8s)All Elites, Commanders, and Intercept Battles
GladiatorWhen defeating enemies with Sub Attack,decreases MP Cost and Skill Cooldown.Executioner Intercept Battles
Passionate SponsorWhen buffing or recovering an ally, Firearm ATK and the Skill Power Modifier increases each time for 5sDeadBride Intercept Battles
MultitalentedWhen using a Dimension Active Skill, Skill Cooldown decreases for 5s
When using a Fusion Active Skill, Skill MP Cost decreases and Duration increases for 5s
When using a Tech Active Skill, Skill Range and the Power Modifier increases for 5s
When using a Singular Active Skill, All Attribute Damage increases for 5s
Only one of the effects is applied
Combining Modules
Insulate ConductorElectrocution Immunity
Electric Resistance increases
All Elites, Commanders, and Intercept Battles
Antifreeze SolutionFrostbite Immunity
Chill Resistance increases
All Elites, Commanders, and Intercept Battles
Perfect AntivenomPoison Immunity
Toxin Resistance increase
All Elites, Commanders, and Intercept Battles
Heat ReleaseBurn Immunity
Fire Resistance increase
All Elites, Commanders, and Intercept Battles
An Iron WillWhen Shield is at 0%, DEF increasesObstructer Intercept Battles
Mass PurificationUpon Colossus Part destruction,grants Purification to nearby playersPyromaniac Intercept Battle
Absolute CurseUpon Colossus Part removal,inflicts Dispel, which removes buffs on ColossiGraveWalker Intercept Battles
Weaken RecoveryOn a Sub Attack, reduce outgoing heals by 50% for a set amount of timeAll Elites, Commanders, and Intercept Battles
General RoundsFire ConductorWhen attacking enemies inflicted with Burn, Firearm ATK increasesDeadBride Intercept Battles
Electric ConductorWhen attacking enemies inflicted with Electrocution, Firearm ATK increasesAll Elites, Commanders, and Intercept Battles
Heat IncineratorWhen defeating an enemy inflicted with Burn, spread Burn to other enemies near the targetCommanders that appear in the Sterile Land’s Mine Blocking
Remote GeneratorWhen defeating an enemy inflicted with Electrocution, spreads Electrocution to other enemies near the targetDevourer Intercept Battle
Chamber LoadWhen changing weapons, rounds are not consumed for a short amount of timeCommanders that appear in the Kingston region’s Mine Blocking
Defense MasterWhen defeating an enemy, DEF increasesAll Elites, Commanders, and Intercept Battles
Mental FocusDefault Fire Rate decreases, and firing a Firearm increases Firearm ATK for 2s(up to 150 stacks)
Effect removed when Firearm is reloaded or replaced
All Elites, Commanders, and Intercept Battles
Lethal FinishWhen firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases.However, the firearm’s Default Weak Point Damage will be fixed at 100%.All Elites, Commanders, and Intercept Battles
Sharp Precision ShotDefault Fire Rate decreases, but Fire Rate and Firearm ATK will increaseand Recoil will decrease every time the trigger is pulled.Pyromaniac Intercept Battle
Special RoundsHeat IncineratorWhen defeating an enemy inflicted with Burn, spread Burn to other enemies near the targetAll Elites, Commanders, and Intercept Battles
Quick FreezerWhen defeating an enemy inflicted with Frostbite, spreads Frostbite to other enemies near the targetDeadBride Intercept Battles
Toxic ConductorWhen attacking enemies inflicted with Poison, Firearm ATK increasesCommanders that appear in the Vespers region’s Resource Defense
Electric ConductorWhen attacking enemies inflicted with Electrocution, Firearm ATK increasesGraveWalker Intercept Battles
Snowflake ConductorWhen attacking enemies inflicted with Frostbite, Firearm ATK increasesExecutioner Intercept Battles
Battlesuit CrusherReduces the enemy’s DEF on hitAll Elites, Commanders, and Intercept Battles
Chamber LoadWhen changing weapons, rounds are not consumed for a short amount of timeObstructer Intercept Battles
Real-Life FighterBase Accuracy decreases. When dealing Weak Point DMG, increasesFirearm ATK (up to 10 stacks).
But loses 2 stacks per failed Weak Point Attack
All Elites, Commanders, and Intercept Battles
Lethal FinishWhen firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases.However, the firearm’s Default Weak Point Damage will be fixed at 100%.Commanders that appear in the Sterile Land’s Resource Defense and Mine Blocking
Sharp Precision ShotDefault Fire Rate decreases, but Fire Rate and Firearm ATK will increaseand Recoil will decrease every time the trigger is pulled.The Sterile Land’s missions, Commanders, and Elites that appear in the Calling of the Descendant
Frigid BurnHitting an enemy 3 times in a row with a firearm attack from a distance of 25m or moredeals a portion of Ice ATK as additional damageAll Elites, Commanders, and Intercept Battles
Impact RoundsHeat IncineratorWhen defeating an enemy inflicted with Burn, spread Burn to other enemies near the targetThe Sterile Land’s missions, Commanders, and Elites that appear in the Calling of the Descendant
Remote GeneratorWhen defeating an enemy inflicted with Electrocution, spreads Electrocution to other enemies near the targetCommanders that appear in the Vespers region’s Resource Defense and Mine Blocking
Fire ConductorWhen attacking enemies inflicted with Burn, Firearm ATK increases Pyromaniac Intercept Battle
Snowflake ConductorWhen attacking enemies inflicted with Frostbite, Firearm ATK increases Devourer Intercept Battle
Better Weapon WeightWeapon Change Speed increases
When changing weapons, grants DEF Up for a short amount of time
All Elites, Commanders, and Intercept Battles
Real-Life FighterBase Accuracy decreases. When dealing Weak Point DMG, increase Firearm ATK (up to 10 stacks).
But loses 2 stacks per failed Weak Point Attack
Commanders that appear in the Kingston region’s Resource Defense
Mental FocusDefault Fire Rate decreases, and firing a Firearm increases Firearm ATK for 2s(up to 150 stacks)
Effect removed when Firearm is reloaded or replaced
All Elites, Commanders, and Intercept Battles
Lethal FinishWhen firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases.However, the firearm’s Default Weak Point Damage will be fixed at 100%.All Elites, Commanders, and Intercept Battles
Sharp Precision ShotDefault Fire Rate decreases, but Fire Rate and Firearm ATK will increaseand Recoil will decrease every time the trigger is pulled.All Elites, Commanders, and Intercept Battles
High-Power RoundsRemote GeneratorWhen defeating an enemy inflicted with Electrocution, spreads Electrocution to other enemies near the targetCommanders that appear in the Vespers region’s Resource Defense and Mine Blocking
Venom InjectorWhen defeating an enemy inflicted with Poison, spread Poison to other enemies near the targetDeadBride Intercept Battles
Snowflake ConductorWhen attacking enemies inflicted with Frostbite, Firearm ATK increasesGraveWalker Intercept Battles
Toxic ConductorWhen attacking enemies inflicted with Poison, Firearm ATK increasesThe Vespers region’s missions,Commanders and Elites that appear in the Calling of the Descendant
Descendant RollWhen rolling, there is a chance to auto-reload the equipped weaponObstructer Intercept Battles
Chamber LoadWhen changing weapons, rounds are not consumed for a short amount of timeAll Elites, Commanders, and Intercept Battles
Strengthen First ShotAfter reload, first shot’s Firearm ATK increases greatly All Elites, Commanders, and Intercept Battles
Real-Life FighterBase Accuracy decreases. When dealing Weak Point DMG,increase Firearm ATK (up to 10 stacks).
But loses 2 stacks per failed Weak Point Attack
All Elites, Commanders, and Intercept Battles
Lethal FinishWhen firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases.However, the firearm’s Default Weak Point Damage will be fixed at 100%.All Elites, Commanders, and Intercept Battles

Thank you!

Volodymyr Azimoff
About Volodymyr Azimoff 493 Articles
Being a big gaming fan, I believe that I have a lot to share with other gamers. I got my first official job in the game industry in 2005 and continue to develop there. It's a true blessing when your passion, hobby, and job combine into something one. My favorite console is the Nintendo Switch. I think you can all guess why. Because I just bought a Steam Deck. I love playing on PC, but my main love for me will always be Xbox. Anyway, it's complicated and simple at the same time. After all, I'm back in the days of the ZX Spectrum (1994)…

Be the first to comment

Leave a Reply

Your email address will not be published.


*