Agents Unique Abilities and Style Perks
Tell me about the agents’ unique abilities and style perks.
Style Perks will allow you to pick features from a combination of classes and agents to give you a bit of playstyle choice, instead of the previous common lepton system. (Numbers of unique abilities and perks are subject to change due to balancing).
Agent Unique Abilities and Perks:
- 50% less damage and 5% more movement speed for 10 seconds when the health is below 60%.
- Recover 1 Health when hitting an enemy with an SMG/SG weapon
- 20% reduced Explosion-type damage to health
- Knocking down an enemy grants 5% movement speed for 7 seconds
Base Movement Speed Determined by Increasing Fever Gauge
- Normal mood: 0%
- Good mood: 2%.
- Peak mood: 5
Knocking down an enemy at the peak mood restores 50 total armor for 5 seconds
- Knocking down an enemy heals you for 50 Health over time for 5 seconds
- 70% HP damage reduced during increased plant/defuse speed of SEED actions are active.
- Hacking into Ziplines and SEED planting areas
- Once planted, SEED will reveal all enemy locations for 10 seconds and continuously heals player’s health by 4 points in every 0.5 seconds for 45 seconds
- Save 20% on Throwing Gadgets
- When all allies retire, the player gain 50 Armor and continuously regenerate 4 health in every 0.5 seconds for 45 seconds
- PB Pistols awarded in the first rounds of each stage of the match (Attack target 4 rounds / Defend targets 4 rounds)
- When all allies are killed, enable the location of all enemies for 15 seconds.
- 10% movement speed for 15 seconds when all allies are eliminated.
- Final Resistance: Primary weapon can be fired while knockdown.
- Ammo Discount: 5% discount on primary weapon purchases, once per round
- When the player is knockdown, immediately cast Gaston around the player (60 second cooldown).
- When the player is knockdown, immediately cast a Scan Shot around the player (60 second cooldown).
Melee attacks deal more damage, and melee hits can reveal the location of another random enemy for 15 seconds.
- Damage increased to 100 for using V key
- 40% less HP damage taken during rolls
Self-reviving from knockdown:
- Adjusted to once per round
When revived from a knockdown, enable the location of all enemies for 8 seconds
- Regenerate 80 health for 8 seconds after reviving from knockdown.
- Earn 100 to 500 coins every time the player falls into a knockdown.
- 8% movement speed for 10 seconds at the start of the round
- Gain 1 frag grenade each round
- Regenerates health and 5 Armor for every 10 seconds
- 15% increased throwing range
- Addiction: Earn 1 C.A.N. in rounds 4 and 8
- Supplies: A bandage for every round
- Self-restores 5 armor every 10 seconds
- Rescue Specialization: the rescued target is revived to full health.
- Supplies: Drill Bow at the start of rounds 2 and 6.
- 5% increased speed for 5 seconds / 20% reduced explosion damage when taking explosion and gas damage30% less damage taken from explosions and gas damage for 4 seconds / 20% less damage from explosions
- Special Alloy: Negates firearm damage to calves and feet
- Buildup: Reset signature cooldown on successful signature slashing
- 50% reduction in scan detection time
- Always expose enemies with less than 20% HP